Star Wars Jedi: Accessibility Settings and Difficulty Levels Explained
There are numerous additional settings that were created in response to feedback on Fallen Order, in addition to a new difficulty option. Respawn wants to increase the sequel’s accessibility to both gamers and Star Wars enthusiasts alike.
Survival Hard Modes for Star Wars Jedi
There were four different levels of difficulty in Jedi: Fallen Order, ranging from Story Mode to Jedi Grandmaster. Jedi: Survival has added a second difficulty level, bringing the total to five. These are listed here according to the developers’ descriptions.
- Story Mode — For those who wish to enjoy Cal and crew’s adventure with little resistance from foes. Parry times are generous and damage dealt by enemies minimal.
- Jedi Padawan — More of a challenge than Story Mode but gentler than Jedi Knight. Parry times are still somewhat generous though enemies deal a fair amount more damage than they do in Story Mode
- Jedi Knight — A challenging adventure. Players will need to hone their reflexes to overcome enemies.
- Jedi Master — Offers even more of a challenge than Jedi Knight, with enemy aggressiveness dialed up to keep you on your toes.
- Jedi Grand Master — The most difficult option. Parry windows are small and enemies are merciless. This difficulty setting will test your mettle.
Jedi Padawan, the most recent difficulty setting, provides a compromise between standard difficulty and the story-focused Story mode.
Jedi: Survivor Accessibility Options from Star Wars
Jedi: Survival offers variables in addition to different levels of difficulty to further customize the gameplay. They consist of auto-targeting camera settings, button mash options, hold/pull toggles, navigation support, and enhanced subtitle options. A high contrast setting and menu narration features were promised for further upgrades but were not available at launch.
The other significant improvement in accessibility is Slow Mode, an option that lets you sluggish down the pace of the outside world.
According to Jonas Lundqvist, Senior Director of Development on Jedi: Survivor, “[Slow Mode] mainly began out as a feature that we believed would be helpful in fighting, but we quickly found that it could be effective for anything that had a timing component.” It makes some of our platforming more accessible, allowing for various reaction times, and contributes to making the game more approachable to a wider audience.
Featured Image via EA.
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