Blizzard Entertainment finalizes deal to acquire Proletariat

Blizzard Entertainment finalizes deal to acquire Proletariat

Proletariat is joining forces with Blizzard Entertainment to expand the development of World of Warcraft, the acclaimed MMORPG that still attracts millions of players worldwide.

While Proletariat has been working with the World of Warcraft development team since last May, the independent studio behind Asheron’s Call, Lord of the Rings Online, Dungeons & Dragons Online and most recently Spellbreak will be completely taken over by Blizzard Entertainment in the next few months. The American publisher wants to support its teams on a creative and cultural level by creating AAA experiences in its iconic franchises, attracting the best talent in the industry, in particular game services specialists.

Proletariat joins forces with @blizzard_ent! As a studio that is passionate about creating fantastical multiplayer experiences, we can’t wait to join the talented devs on @warcraft to help shape the future of Azeroth together! https://t.co/7Ps35xHGh2

Jul 1, 2022

“We put gamers at the center of everything we do, and we work hard to meet and exceed their expectations,” said Mike Ybarra, president of Blizzard Entertainment. “An integral part of taking care of players is taking care of our teams: we need to make sure that we have the resources to create games that our communities will love, while at the same time giving our teams the opportunity to explore even more creative possibilities in their projects.

Proletariat is ideally placed to support Blizzard’s mission to deliver high quality content to our players more frequently.”Seth Sivak, co-founder and CEO of Proletariat: “We are incredibly excited to be joining Blizzard Entertainment. Our team has always strived to put players first, and working with the World of Warcraft team, we have found that we are in complete agreement and have the same commitment to innovation, quality, investment in our talent, our communication and presentation. – it’s both in the games we make and outside of them.

World of Warcraft is one of the most influential games ever made, and we look forward to being a part of that legacy and helping build an even brighter future for Azeroth.”investment in our talent, communication and representation. – it’s both in the games we make and outside of them. World of Warcraft is one of the most influential games ever made, and we look forward to being a part of that legacy and helping build an even brighter future for Azeroth.”investment in our talent, communication and representation. – it’s both in the games we make and outside of them. World of Warcraft is one of the most influential games ever made, and we look forward to being a part of that legacy and helping build an even brighter future for Azeroth.”

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