Diablo IV: Blizzard Entertainment Hack and Slash Goes Gold

Diablo IV: Blizzard Entertainment Hack and Slash Goes Gold

Development of Diablo IV ends without the addition of the famous overlay map, a transparent map that appears in the middle of the screen.

Coming this summer with cross-play and progress sharing across all platforms, Blizzard Entertainment’s Diablo IV features the demoness Lilith and the angel Inaria teaming up to create the world of Sanctuary in their desire to avoid the eternal conflict between Heaven and Hell. Decades after the events of Diablo III: Reaper of Souls, they have become sworn enemies, determined to go to war with their followers. The lands of Sanctuary are now overrun with ruthless demons, and only the most resilient heroes can stand against the darkness.

#DiabloIV went gold. Do you feel her presence now?

See you at the Sanctuary. 6.6.23 ? pic.twitter.com/OGX8oACUCr

— Diablo (@Diablo) April 17, 2023

Rod Ferguson, Head of Diablo Licensing at Blizzard Entertainment, said:

Achieving gold status is a major milestone for the incredible Diablo IV team that has been hard at work creating the next generation of this iconic franchise. This is a concrete and important step towards our June 6th launch on PS5, PS4, Xbox Series X, Xbox Series S, Xbox One and PC. Whether players are veterans of the franchise or just diving into the game for the first time, we can’t wait for them to experience the game in its entirety, get involved in the incredible story, experience classes and character creation, and learn about endgame and dark the world of Sanctuary has to offer.

Several changes in Diablo IV since the beta.

After two beta weekends dedicated to Diablo IV, Blizzard Entertainment announces that changes are planned in the final version of the fourth opus of its hack’n slash due to player feedback.

Dungeon layout and optimization

  • Caldera Gate
  • Defiled Catacombs
  • dilapidated barn
  • forbidden city
  • Falling frost
  • Immortal radiation
  • Cor Dragan Barracks
  • Shattered Forest
  • Balafresh Cave

Events in the dungeons

  • Increased the chance of an event occurring inside a dungeon from 10% to 60%.

Dungeon gameplay

  • To avoid a return, a small number of isolated monsters will seek out the player character to help complete the Kill All Monsters challenge.
  • When the animus is assembled, the player character and nearby allies: Gain 10 resources and reduce all active cooldowns by 1 second.
  • Animus Depot channel time reduced from 3 to 0 seconds.
  • Rescue delay reduced from 3 to 1.5 seconds.
  • All salvage targets now grant a healing potion on completion.
  • When carrying an Ancient Statue, Bloodstone, Mechanical Box, or Carved Stone, you gain an Inertia buff that increases your movement speed and that of nearby allies by 25%.
  • Pedestal channel time reduced from 2 to 0 seconds.
  • Returning a carry item to its pedestal now fully restores health, resources, and potions, and resets the cooldowns of all nearby players.
  • The location of all doors will be fixed on the minimap when opened.
  • All dungeon structure targets now have additional combat mechanics that players must overcome.

General

  • Effects such as stun and freeze can be applied to elite monsters twice as long before they become unstoppable.
  • Class skills have been researched to confirm that all classes have access to skills sufficient to eliminate the effects of loss of control.
  • Increased the effectiveness of many legendary abilities.

barbarian class

  • A fixed 10% passive damage reduction has been added for the Barbarian class. The damage reduction effects of some passive skills in the skill tree have been reduced to compensate for this.
  • Whirlwind now deals more damage and consumes more rage.
  • The Double Strike skill buff restores full rage cost when used on stunned or knocked down enemies.

Druid class/druid

  • Companion skills now deal significantly more additional damage.
  • The cooldown of all ultimate skills has been reduced.
  • Gameplay improvements have been made to Mutilation and Pulverization.
  • Using a skill other than Transfiguration allows the Druid or Druid to revert to their human form.

Class Necromancer/Necromancer

  • Summoned minions will die more often, causing players to use corpses more often.
  • Increased the stats of many Book of the Dead bonuses.
  • The damage dealt by Grim Blast has been reduced.
  • The brightness of Skeleton Warriors and Mages has been reduced

Thief class

  • Bonuses for upgrading the Subterfuge skill have been increased.
  • Increased the bonuses of some passive skills.
  • The recharge time of all empowerment skills has been increased.

Wizard/Sorceress class

  • Lightning Bolt damage increased and mana cost reduced.
  • The damage and effectiveness of Chain Lightning against bosses has been reduced.
  • Reduced the recharge time of the Incinerate skill enchantment bonus.
  • Walls of fire now spawn under enemies more often when using their enchantment bonus.
  • Increased the chance of getting a chance for the Meteor skill enchantment bonus.

interface

  • Fixed an issue where the built-in screen reader was unable to read key hints, game options details, and other UI text.
  • Fixed an issue where it was not possible to bind actions to the mouse wheel.
  • Fixed an issue where Dodge would not bind to the right analog stick on a controller.
  • Chat is now displayed on the left side of the screen when the action bar is in the center.
  • Character stats will be displayed by default when players click the Materials and Stats button in their inventory.
  • Movement and interaction hotkeys can now be assigned to a single button, with the main attack hotkey assigned to an additional button.
  • The Sans Serif font used in the game has been replaced with the new Serif font.

fights

  • Fixed several issues that caused bosses like the Butcher to become unresponsive.
  • The Butcher’s difficulty level has been revised and will become more of a challenge in World Tiers III and IV.
  • Bosses, including Chort, Malnok, and Venard, have been redesigned based on the difficulty of melee characters, resulting in changes to attacks and combat mechanics.
  • Fixed an issue where Vampire Beasts using the Shadow Enchantment property could use Chain Impale.

Cellars

  • Increased the chance of a dungeon event occurring in caves.
  • Cellars will now permanently drop a chest upon completion.
  • Fixed an issue that caused caves to appear as completed prematurely.
  • Fixed an issue where the guaranteed elite monster would not spawn in the cave.

General gaming comfort

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