Elden Ring All Soft Caps for stats and attributes

Elden Ring All Soft Caps for stats and attributes

Elden Ring from FromSoftware is one of the best games available right now. As the best game of 2021, Elden Ring offers almost endless customization options for players as they journey through the Inter-Earths. As a result, these attunements can be done on 8 attributes and can be increased with runes. However, these characteristics have soft limits that limit the functionality and power of these attributes.

Because Elden Ring is an open-world RPG, each attribute has its own stats and similar minimum values ​​that players need to understand and level up. These factors affect spell casting, casting, and attack types. Therefore, it is important to know the minimum values ​​for each characteristic and attribute. Here we have explained everything in detail.

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What are soft caps in Elden Ring?

The rate of attribute leveling in Elden Ring is governed by soft limits. For example, when you increase your energy level, your maximum health increases accordingly. Weapon damage increases with agility, so as you level up your weapon will deal more damage.

When you reach the soft cap of an attribute, the stat’s positive impact on the boosted attribute will gradually decrease. To understand how this works, you must be familiar with each stat’s soft cap and the amount by which the corresponding attribute increases with each level.

Elden Ring Soft Caps for every stat and attribute

Each attribute in Elden Ring has 3 to 4 soft limits and 1 hard limit. As soon as you reach the first soft limit, the rate of increase of the attribute slows down, and it slows down even more when you reach the second soft limit. Hard Cap is the highest level at which you don’t get any benefits. Let’s start with the soft caps of each attribute.

Energy

Either Energy is the most or least important stat in Elden Ring. It controls the amount of a character’s health and can increase fire resistance and immunity.

The health boost is still significant up to level 60, and the maximum level of Fortitude is 90, which is much higher than usual. Players will have to regularly weigh the benefits of equipping a new sword they find against the risk of dying from the first hit of the next boss. Here are the soft stat and attribute limits for Vigor:

  • 1st Soft Cap: Level 40 (HP gain increased from 4 to 48)
  • 2nd Soft Cap: Level 60 (HP gain reduced from 26 to 13)
  • 3rd Soft Cap: Level 90 (HP gain reduced from 6 to 3)
  • Hard Cap: Level 99

Intelligence

The Focus Points (FP) a character has are determined by this attribute, Intelligence. The focus points that control sleep and frenzy immunity are also affected. The amount of FP gained from Mind is special as it increases at level 50 and then gradually decreases to level 60. Here are the soft stat and attribute limits for Mind:

  • First Soft Cap: Level 20 (FP gain increased from 3 to 7)
  • Second Soft Cap: Level 50 (FP gain alternates between 5 and 6)
  • Third Soft Cap: Level 55 (FP gain reduced to 4)
  • Fourth cap: level 60 (FP gain changes between 2 and 3)
  • Hard Cap: Level 99

Endurance

In Elden Ring, stamina is affected by the player’s stamina rating. This characteristic affects the maximum load of equipment, physical protection and stability of the player. The usual soft and hard limit rules apply to increasing gear load, but stamina is a separate thing.

Once you reach level 50, you will gain one stamina point every three levels instead of two. Here are the minimum stat and attribute values ​​for stamina.”

  • 1st Soft Cap: Level 12 – (stamina alternates stamina between 1 and 2)
  • 2nd Soft Cap: Level 18 – (stamina alternates stamina between 2 and 1)
    • 1st Equip Load Limit: Level 25
  • 3rd Soft Cap: Level 32 – (Stamina alternates stamina between 1 and 2)
  • 4th Soft Cap: Level 50 – (Stamina grants 1 stamina point every 3 levels)
    • 2nd load limit: 60th level
  • Hard Cap: Level 99

Strength

Attributes that determine the usability and efficiency of equipment go beyond the statistics associated with HUD elements. It is very rare for a weapon or spell to require a stat to be at or above one or more limits in order to be used, but at the very least it indicates that a lot of power has been put into it. Remember that you need to increase this attribute if you want to defeat Malenia, Mikella’s Blade in Elden Ring.

Strength is the best option when it comes to a simple and effective stat, as it both increases damage dealt and reduces vulnerability to physical damage. Here are the soft caps for Strength stats and attributes:

  • 1st Soft Cap: Level 20 (Increase in attack power depends on the weapon used)
  • 2nd soft cap: level 55 (Attack power increase depends on the weapon used)
  • 3rd Soft Cap: Level 80 (Increase in attack power depends on the weapon used)
  • Hard Cap: Level 99 (Increase in attack power depends on the weapon used)

Agility

Compared to Strength, Agility has similar effects, allowing the use of Agility-based weapons and increasing damage dealt. Now you have more protection and resistance, which are not directly related to your body.

Agility increases many utility attributes such as fall damage, spell casting speed, and knockback resistance. Here are the soft caps on Dexterity stats and attributes:

  • 1st Soft Cap: Level 20 (Increase in attack power depends on the weapon used)
  • 2nd soft cap: level 55 (Attack power increase depends on the weapon used)
  • 3rd Soft Cap: Level 80 (Increase in attack power depends on the weapon used)
  • Hard Cap: Level 99

Intelligence

Instead of focusing on physical ability, the most common attribute for mages is high Intelligence. Increasing magic resistance and access to higher quality weapons and spell tools are some of the benefits of increasing intelligence.

However, it’s important to remember that the scaling limits for spell damage are different from the limits for other attributes, so sorcerers and magic knights should stop based on the stats they need. Here are the soft stat and attribute caps for intelligence.

  • 1st Soft Cap: Level 20 (Increase in attack power depends on the weapon used)
  • 2nd soft cap: level 55 (Attack power increase depends on the weapon used)
    • 1st Affliction Limit: Level 60 – (Damage increase depends on Affliction)
  • 3rd Soft Cap: Level 80 (Increase in attack power depends on the weapon used)
    • 2nd Cap of Affliction: Level 80 – (Damage increase depends on Affliction)
  • Hard Cap: Level 99

Faith

Just as Intelligence can use different types of spells, Faith can use a wide variety of spells depending on the user’s Dexterity. The player’s overall magic resistance also improves as their Faith grows, and they gain access to new Faith-based weapons and spells.

Since it affects the same numbers as Intelligence, the choice of which one the player prefers should be based on personal taste. With that said, here are the soft stat and attribute limits for faith.

  • 1st Soft Cap: Level 20 (Increase in attack power depends on the weapon used)
  • 2nd soft cap: level 55 (Attack power increase depends on the weapon used)
    • First spell: level 60 (damage depends on spell)
  • 3rd Soft Cap: Level 80 (Increase in attack power depends on the weapon used)
    • Second spell cap: level 80 (damage depends on spell)
  • Hard Cap: Level 99

Mystical

Arcana is what we call luck in games. While Dexterity and Strength are similar, and Faith is like Intelligence, some elements in the case of Arcane are twisted and reversed like Dexterity.

In addition to protecting against the Elden Ring’s version of instant death, Arcane increases holy defense, bleeding accumulation, the power of certain equipment, and survivability. While essentially another magical stat, arcane is unusual in that very few spells scale with it, and none of them do so exclusively. With that said, here are the soft stat and attribute caps for Arcane.

  • 1st Soft Cap: Level 20 (Increase in attack power depends on the weapon used)
    • First Affliction: Level 30 (Damage depends on Affliction)
    • Second Spell Restriction: Level 45 (Damage depends on Affliction)
  • 2nd soft cap: level 55 (Attack power increase depends on the weapon used)
  • 3rd Soft Cap: Level 80 (Increase in attack power depends on the weapon used)
  • Hard Cap: Level 99

Well, that’s all we have about Elden Ring’s per-attribute soft limits along with the stats. We hope this guide has helped you. If you have any doubts, be sure to comment below.

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