How to activate the base in Meet Your Maker
Many players are unable to activate their outpost in Meet Your Maker. Whereas raiding other players bases is fun. Equally enjoyable is to get creative and create your own outpost and see how other raiders handle it. So, here is a quick guide on how to set up a base and all of its statuses.
How to activate an outpost in Meet Your Maker
Image credit: SIMPLYAMAZING on YouTube
You can activate your base by pressing “Start”and selecting the “Outpost”status: “Active”, “Override”or “Social”. This will only be possible after you fulfill the 4 activation criteria, namely:
- Combine path
- GenMat available
- Minimum protection
- Activation slot
Here is what you must do to meet them:
- Start building your base.
- Make or change the path of your combine so that it can follow from the GenMat entry and vice versa.
- Add just the right amount of defenses to keep your outpost from becoming too easy to raid.
- Although you can have multiple bases, you can only activate 5 of them at a time. So make sure you have a free activation slot.
Once you complete all of the above requirements, you will be able to activate your base.
How outposts work
Your outpost can have any of the following 4 statuses:
- Active
- Players can raid your base.
- You will not lose your GenMat if the raiders successfully steal it.
- You will earn progress from this.
- override
- Players can raid your base.
- You will lose 300 GenMat if the raiders successfully steal it.
- Each kill gives you 100% more GenMat.
- Inactive
- Players cannot raid your base.
- You do not lose resources or progress.
- You will not earn any progress from this.
- Social
- Only players in the Social Raid menu can raid your base.
- You do not lose resources or progress.
- You will not earn any progress from this.
That’s all you need to do to activate your base in Meet Your Maker.
Leave a Reply