MultiVersus Best Bonuses for Tom and Jerry
When Warner Bros. released an open beta version of its crossover platformer, fans have teamed up with many nostalgic characters. The game features unlockable classic characters from Warner Bros., DC Comics, HBO, Turner Entertainment and Cartoon Network. It’s no surprise that two of Cartoon Network’s most famous characters are making their mark on the game, though. Most people are still wondering how the notorious Tom and Jerry duo will get into a fight. If you are interested in the same, we recommend that you read this guide. As we update the best abilities of Tom and Jerry in MultiVersus, you will be able to use them on the battlefield with them.
Best abilities for Tom and Jerry in MultiVersus
Even though this duo represent the ranged warriors in the game, they can still influence it as great passive characters. Although they are locked at the start of the game, you need to unlock these characters. Once you unlock them and go into battle, we recommend you use the best powerups for Tom and Jerry in MultiVersus:
- Dynamite Split is undoubtedly one of the best ranged perks. Tom breaks the dynamite into three pieces with his bat, causing a lot of damage.
- Make it rain, dog! – Being mostly a passive and support character in the game, your ally will find this perk useful. Increases projectile speed by 20%.
- Shirt Cannon Sniper is another ranged perk that will increasingly help your team. Any projectile damage dealt by your ally to ranged enemies will increase the damage by 7%.
- It’s flammable, doc! – This is an interesting perk that can be used with Tom and Jerry. Any enemy knocked back by any projectile will be set on fire if it takes additional damage from Tom and Jerry or their ally. This will deal additional damage to the enemy.
Additionally, you can also use Last Stand if your ally is dealing damage quickly. This will provide an additional 10 percent damage after you reach 100 total damage.
That’s all you need in the Best Tom and Jerry Abilities section of MultiVersus.
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