Square Enix promises “decentralized games” in 2022
Square Enix promises “decentralized gaming”in 2022, as well as massive investments in the cloud.
What would Final Fantasy, Tomb Raider or Deus Ex look like if they were partially run on the blockchain and players could earn money from their contribution? You may get an answer to this question soon: Square Enix President Yosuke Matsuda announced that one of the company’s New Year’s resolutions is to launch “decentralized games” as early as 2022.
Square Enix promises “decentralized games”in 2022
Yosuke Masuda’s letter on the strategy for next year does not contain any details, but we clearly feel the position of a cautious optimist, so to speak. Which isn’t surprising when you consider that other studios have endured cold showers trying their hand at NFT. According to the President of Square Enix: “A wide range of sources of motivation can inspire gamers and encourage them to participate in games and connect with other players. Blockchain-based tokens will enable this. By building a viable token economy in our games, we can ensure that the game grows autonomously. It is this kind of ecosystem that is at the heart of what I call the “decentralized game”and which, I believe. hope will become a major trend in video games in the future.
Yosuke Masuda is not referring to any specific game in this email, so fans have nothing to worry about at this time. The tech and video game giants like to say that they’ve been present, that they’re present in new trends as soon as they appear. However, Square Enix has remained far from the flagship concepts that have emerged in recent years. Instead, the company comes to take a dip in the water, so to speak, perhaps precisely to take the temperature of its fan community in the face of the possibility of introducing tokens.
as well as large investments in the cloud
Square Enix also promises “big investments in the cloud”by 2022, without specifying whether it will be cloud gaming or not. “We’re exploring what we can do in the cloud from two main perspectives: one is to use the cloud to distribute content, and the other is to develop content that offers customers new forms of entertainment through the properties of the cloud.”
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