Stray: where to find and collect all B-12 memories (locations)

Stray: where to find and collect all B-12 memories (locations)

Stray is a feline adventure video game in which a ginger tabby finds his way to his feline family. As you progress, you will come across a robot named B-12. With all of his data corrupted, both of you uncover B-12’s memories to learn more about the plague. You can do this by visiting and exploring different places. Once you have unlocked all the memories, you will receive the PS trophy. So here is our guide on where to find and collect all B-12 Memories locations in Stray.

All B-12 Memories locations in Stray

While five main memories are unlocked as you progress through the game, there are a few that need to be unlocked. Key Memories are unmissable and will be unlocked as you progress through the game. There are a total of 27 B-12 robot memories to unlock. So, let’s start with the main memories:

Key memories

No. 1. B-12 will face his first memory as you both exit the apartment. You will unlock the memory by seeing the fresco.

#2 You can unlock the second main memory by standing on top of the Rooftop Tower.

No. 3. You will unlock another memory once you reach the anthill.

#4 – When you get to the subway station in Midtown, you will unlock the fourth main memory.

#5 – Once you enter the control room, you will unlock your fifth memory core.

For the next location, head to the Rooftop region. Here are all the B-12 Memories locations on the rooftops:

Slums (Chapter 4)

You can find seven memories in the Slums. Below are all the locations where you can find and unlock memories:

#1: Robot Food #2: RIP Humans <3 #3: Game Poster #4: Happy Companion Art #5. Neco Plant #6: Dead Robot #7: Companion Portrait

If you want to know the exact location of these memories, check out our guide to all memory locations in the slums.

Roofs (Chapter 5)

No. 1. After reaching the rooftops, you need to cross the platform and climb up. You need to cross the platform and go up the stairs. After some adorable parkour skills, you will see a red neon sign.

#2. Once you are in the Neco tower, go straight to the tower. You need to go further to a dead end surrounded by the Zurka Gup. As you get closer, interact with the Neco corporation to unlock another memory.

Dead End (Chapter 7)

No. 1. When you leave Seamus, walk closer to the shuttered door on your left. You will find another memory associated with the “Wall”separating the slums and Midtown.

#2 You will unlock another memory when you and B-12 find Doc. As you survive the big jump and head up to find it, you will see a small gap in front of you. This small gap can be overlooked as it is covered with several bushes. But when you head right out of that little gap, you will find a dead (inactive) robot.

No. 3. When you get to Doc’s apartment, he will ask you to help him with the generator. Before you do that, you can find another memory from the Mannequin in the apartment. This mannequin has a bucket with a smiley face on it. When interacting, you can unlock another memory.

Sewerage (Chapter 8)

No. 1. You can go through the alley surrounded by Zurks to find another memory. With your new weapon, you can destroy them in seconds. You need to go to the left of the alley and kill more Zurks. When you find the tunnel, go inside the tunnel to find another memory waiting to be revealed at the exit.

#2 Since the entire sewer system is surrounded by Zurks, you can’t destroy them all. After examining the sewers, you will find a room surrounded by eyes. You need to go right and go down to the underground pipe. This may seem like a dead end, but move on. Go further into the large pipe and jump to your left onto the small pipe. When you see a tunnel, jump down onto the barrels to get inside. You will find a room surrounded by an inhabited Zurk nest. Get close to unlock Memory.

Antvillage (Chapter 9)

When the couple enters this village, you may find yourself in a city filled with robots living the life of humans. You can also play mahjong with robots (in a way).

No. 1. Cross the bridge that connects the village and take the stairs to your left. Walk past a robot drawing a column and robots playing mahjong. You will find the robot relaxing by the couch as you move on. Get closer to the sofa to unlock another memory.

Midtown (Chapter 10)

No. 1. When you unlock the memory on the subway in Midtown, go up the stairs to find a small gap. After passing through this gap, you will find a small tent of the Robot. This robot will sit on the ground, covered with a blanket. You can get close and interact with their library to unlock the memory.

#2 You can find this memory by heading straight into the alley in front of the nightclub. You need to go left and climb up some platforms to find a small seating area. In this area, you will also see three bottles and a tin can.

Image source – Lunar Gaming on YouTube.

No. 3. Head to the center of Midtown where you will find a giant hologram. From there, you need to turn left and enter the barbershop. Closer to the stairs, jump to a small platform (which may have enough space only for cats) above. Next to the basketball you will find another memory.

#4 Head to the Giant Hologram in the middle of Midtown. You need to go to the cafe and jump to the food counter. Now jump again, knocking over some empty flower pots. Jump again into the cracked ceiling above. You will find another memory of the B-12 there.

#5 You need to go back to the giant hologram. From there, you will see a couple of bikes parked near the police station. When you go inside the station and interact with the Guardian painting. If the police station is locked, you need to exit the Atomic Battery Factory.

#6: Head to a nightclub in Midtown to find a memory. You need to talk to the bouncer if he will let you into the nightclub. If not, Simon will suggest you climb up from behind again. When you talk to Alex and enter the club, go to the bar. Next to the sink you will see a small square space with dirty dishes. This is the elevator that will take you down. Head into the room and get closer to the drinks table to unlock the memory.

Prison (Chapter 11)

No. 1. As you and B-12 rescue Clementine, you will come across a metal gate. Head right to find a dead (inactive) robot and unlock another memory.

Image source – Lunar Gaming on YouTube.

Once you unlock all memories, you will receive a commemorative trophy.

It’s all about where to find and collect all the B-12 Memories locations in Stray.

Leave a Reply

Your email address will not be published. Required fields are marked *